Titan Quest II
Senior Narrative Designer at Grimlore Games / THQ Nordic. Shaping the Greek mythology, characters, and branching storytelling in the return of the classic action-RPG.
Games & Narrative Credits
A collection of story architecture, lead writing, and branching dialogue across tactical RPGs, adventure games, and story-rich worlds.
The Banner Saga Series
The Banner Saga 2
The Banner Saga
The Banner Saga 3
Additional Projects
Drew McGee
I write and design stories for video games.
Alongside artists, system designers, and writers, I help establish game tone while creating the world, scenes, characters, and branching dialogue flows. I focus heavily on how players discover and influence narrative through gameplay.
Over the past decade, my work has ranged from voice-directing giant Viking characters in The Banner Saga to building high-stakes mythological narrative systems for Titan Quest II.
Speaking & Talks
Sharing approaches to player psychology, branching narratives, and dialogue design across industry events.
Ardán Game Conference
Galway, Ireland
Invited speaker discussing narrative systems in action-RPGs, structuring player choice, and aligning narrative goals with combat and exploration gameplay.
FÍS Games Summit
Galway, Ireland · Ardán & Screen Ireland
Delivered the featured international talk:
"Why Do Players Skip Your Story? (& How to Make Them Care)"
Let's Talk Games & Narrative
Currently collaborating with teams on games and available for talks, panels, and advisory inquiries.